![]() This will be a bit of a headache with the wooden honeycomb defense tactic, but it’s a side effect that can’t be avoided easily. If you have multiple layers of level 1 walls this could save you resources when repairing horde damage as level two walls require more resources. Best design Ive seen so far in my opinio. ![]() The horde zombies can break wooden walls, so you’ll need to keep your eyes on the horde timer and actively repair the walls if you are raiding often. Vault design strategy guide and tips for dem dwellers based on my gameplay :-) good for beginner to advanced users. Bait chests are chests that you place throughout your protective honeycomb sections to distract the raider with garbage loot, and in turn making their noise meter go up from breaking into the unknowingly bogus chests.Īs an aside, you’ll also need to be aware of the horde if your outer walls are wooden. In addition to the honeycomb approach, you’ll want to supplement it with “ bait chests“. Both types of power rooms are more efficient in 2-wide room configurations - at max level you get about 1.5 times more power per minute per node. You could also opt for using level two walls for the inner 3×3 loot room, and you could use a combination of level two and one walls in the honeycomb, but you would need additional layers around the loot room, and this approach is definitely less secure. I've got plenty of experience with Fallout Shelter from when it first launched on iPhone (I may have played it way too much), and as such, have perfected its many devious arts: dweller management sending adventurers to the wasteland rushing rooms with impunity and impregnating your female dwellersfor the good of the specieswhen the time comes. When they break through the outer layer walls they’ll be generating noise, and at a certain point the noise will reach a threshold where they are no longer able to destruct any more walls. The outer grids should also have doors built between every section to increase the amount of work the raider has to do.Ī raider can still bust into a stone room with C4, but they’ll have to break through all of the layers of honeycombed tier two walls before they can reach your storage room. I’d recommend at least three full layers of honeycomb around your central room to be safe (more is better). A layer of level one walls can be used on the outermost layer of your honeycomb. Honeycombing your base is basically starting off with a 3×3 stone room in the middle(larger would be optimal), with all of your valuable loot placed inside this room, and then creating a square grid of level 2 walls all around that room. 16 Fallout Shelter Tips for Vault Dwellers. A quick sketch to help you visualize the honeycomb defense layout. From the layout of our homes to the products we use, design influences the way we perceive and interact with.
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