![]() None of the information feels like too much, and it’s all quite believable. The onus is on you to discover the rich secrets of the ring world, and the story evolves at an incredible pace. It does have its fair share of machismo brutality, but that falls behind the narrative.Ĭombat Evolved throws a whole new universe at you, but it doesn’t feel inorganic. ![]() Combat Evolved shook up the scene when shooters were focused less on story, and more gratuitous violence. Custom games was at its peak with Halo: Reach. The armour abilities added a new element to the gameplay that felt like a breath of fresh air. That’s not to mention the multiplayer, which took elements from Halo 3 and made them even better. As it did with Halo 2, Bungie took a huge risk by taking the focus off of Master Chief, particularly for its final Halo game. Kat’s sudden death (sorry for the spoilers) stands as the most shocking moment, to date. It has one of Halo’s most emotional stories, and it doesn’t pull any punches. Look past Halo: Reach’s armour ability controversy for a moment. Halo 2 also marked the franchise’s first jump into online multiplayer – a hallmark moment for the Xbox. It was ambitious to split the story into two parts, and deviate from Master Chief, but it worked. That’s especially relevant when he discovers new truths about the Covenant, which eventually spiral into a Civil War. He’s a disgraced Covenant ship commander that has to fight to stick to the values that have been impressed upon him for his entire life. The Arbiter’s character is compelling, and is where Halo 2 truly shines. It took Combat Evolved’s successful formula and turned it completely on its head, foregoing a more linear story for a twin narrative. Could it really be anything else? Halo 2 proved that Bungie wasn’t going to pull any punches with the series.
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